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Old Feb 11, 2008, 03:08 PM // 15:08   #21
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All 9 spots are financially equivalent, in theory. Corners you lose more GAMES (but get more tickets rewarded for a win) so therefore it's best for Unlucky track, which is about games lost rather than tickets lost. Center is least good for unlucky but no better than the others for Lucky so *in theory* it's the worst spot.

Having said this, the centre is the least risky choice because 5 out of 9 are a positive result. The actual numbers of tickets gained/lost are very close.

The problem I have with the corners is that variance. Sure, I could step right up to the corner and win 75 the first go, this then means I get a headstart that will take some time to cancel out. But far too often I stepped on the corner and began with 10 straight losses, meaning you are 100 down and playing catch up (and never will). The latter scenario is more likely.

Because it's a 'no memory' game, and the high chance of taking an initial hit by going corners, most people go for the centre as it feels safest, despite the maths.

Add me to the centrists, I am not interested in the Unlucky title until A-Net creates an in game use for it.
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Old Feb 11, 2008, 03:54 PM // 15:54   #22
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As far as "Bad luck streaks wipeing you out" go just have a large number of tickets in inventory, remember you can sell all tickets back at 0 loss so there is really no reason not to get 20+ stacks or so unless you just don't have money.

BTW, last night before I went to bed at 11:30 I checked my tickets and I had 23 stacks, I checked it again today at 9:00 and I had 26 stacks, when by the odds I should have had an average of 19 stacks. Luck works both ways

I guess some superstitious people might have the idea that unlucky would actually lower your drop rate or make your weapon damage tend towards the low end, while lucky would boost it.
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Old Feb 11, 2008, 06:01 PM // 18:01   #23
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The corner nearest the girl counting down has worked quite well for me this weekend. For 10k gold I've earned 25k tickets (and counting), and I think about 2k losses.

Going in without at least 3 stacks of tickets has been key for me in letting the good times roll.
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Old Feb 11, 2008, 06:45 PM // 18:45   #24
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Quote:
Originally Posted by Torqual
All 9 spots are financially equivalent, in theory. Corners you lose more GAMES (but get more tickets rewarded for a win) so therefore it's best for Unlucky track, which is about games lost rather than tickets lost. Center is least good for unlucky but no better than the others for Lucky so *in theory* it's the worst spot.

Having said this, the centre is the least risky choice because 5 out of 9 are a positive result. The actual numbers of tickets gained/lost are very close.

The problem I have with the corners is that variance. Sure, I could step right up to the corner and win 75 the first go, this then means I get a headstart that will take some time to cancel out. But far too often I stepped on the corner and began with 10 straight losses, meaning you are 100 down and playing catch up (and never will). The latter scenario is more likely.

Because it's a 'no memory' game, and the high chance of taking an initial hit by going corners, most people go for the centre as it feels safest, despite the maths.

Add me to the centrists, I am not interested in the Unlucky title until A-Net creates an in game use for it.


corner=55 mate not 75

/fail
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Old Feb 11, 2008, 06:47 PM // 18:47   #25
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9 Rings is for Lucky Points, if your trying to farm Unlucky points on 9 Rings you are just wasting tickets. It goes off of Games lost not Tickets lost, so 12 Rings is the place to increase your unlucky title (hence why there are very few people ever on it) because it costs you less per loss.

As for the people who go on those rings? I don't know, Bigger reward than the middle but less risk than the corner.
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